Update:
You can check it out in the Marketplace at the following link: https://www.unrealengine.com/marketp…imation-system
Greetings, I’ve submitted my plugin with which you will be able to mirror a character’s animation and root motion, here I showcase it in the following video:
Also here are some screenshots of how this things are set up:
You can check out the documentation for the Plugin Here:
https://www.dropbox.com/s/d49mt1lyd1…ation.pdf?dl=0
Edit:
I’ve taken notice of how dificult it is for people to setup a Mirror Table from scratch. Because of this I am setting up a Library of Mirror Tables where I put the ones I have done for skeletons like the UE4 Mannequin or the Mixamo characters.
Link to the Mirror Table Library: https://www.dropbox.com/sh/tyou1nwz9…zxsVuauBa?dl=0
You can submit a Skeleton to make a Mirror Table for it by E-mailing me at Hethger@Gmail.com.
Update 04/11/2017:
Last update includes version for UE 4.18 along some improvements and fixes on all versions:
-Fixed a display bug that ocurred in the Mirror Table editor which involved undoing a removal or addition of a bone to the mirror table which caused all of the bones to display blank.
-Now using the Mirror Table from skeleton you don’t need to specify that the substrings are prefixes or suffixes, as it now accepts substrings that can be anywhere on the name of the bone (example of this is: " Finger_Left_01", with “Left” being the substring).
-Added a class icon and thumbnail for the Mirror Table asset.
Update 15/04/2018:
with the new 4.19 version comes a bug fix shared by user **lucasncv. **This bug involved using the Mirror Anim Asset Tool on an Animation where a twin bone had animation but not it’s twin, same problem happenning the other way around.
Since I usually resample-bake all my animations I never encountered this bug personally, so it’s good that someone reach out to tell me about it.