I’m part of a team about to film a short film in a green screen studio, using Unreal Engine to superimpose the environment around the actors. I’m no game developer or programmer or graphic designer. But I have to say this system is just unbelievable. I have no education on computer graphics yet with a few YouTube videos I’ve been able to figure out how to manipulate the Environments and Props I bought in the Unreal Marketplace. We start filming on June 5 and plan to shoot 53 pages in 2 and a half days, with 95% of the roles played by children.
the process of putting these environments together the way I like and adding props everywhere to give it a more loved in and customized feel (I even put up a few posters and changed one environments language from Japanese to English on everything in the environment from books to posters, the chalkboard, papers, everything. It’s been a really gem.
The kicker, I have yet to step foot in the studios and see how all this works. I trust the guys who own and run the studio, that this is indeed the future, the exec has put just shy of a hundred grand into the production and it all happens in 6 days. I didn’t even mention, we’re going to attempt to edit this in one day, the very next day after filming, and premiere it the day after that.
I hope that this experience will be as incredible as we’ve imagined. I’ve been told we’ll be the first company to produce a mixed reality production 100% with unreal engine. I’ll be sure to drop in and let you know how it goes.
some of the issues I’ve found so far has really been compatibility within the online marketplace, outside of the Unreal Marketplace. Take Turbosquid for instance, the have some things that are compatible with Unreal but it seems a majority of designers out there are designing for still image renders, with incompatible High High poly environments and models. Conversion is never guaranteed and it would almost be worth building what you find in these instances from scratch. The studio had no one to recommend to create our environements or try to convert what we’d find in the online marketplace, outside Unreal’s. If any of you are designers, programmers, artists, the lot, I have a feeling the guys over at LA Castle Studios might have some work for the best of you, helping out companies like the one I work for.
We’re making a pilot for a tv show in the same fashion in August. Any suggestions for a newcomer to this wonderland of possibilities would be so rad. Does anyone know a good designer with some Unreal Engine environments up their sleeve? What are the other outlets I could go to to find compatible environments and props? I haven’t had time to test my hand at making custom props in Blender but I’ve used it before to do some character modeling and ended up making a lamp, a table and a little set backdrop for the model because I found it looked a bit boring after rendering. None the less, is that something I could put some time into without hitting major problems importing them to Unreal Engine? Can I create props or environments In Unreal Engine in the way I would Blender?
Im really amazed by how far computer graphics have come and I’m so excited to be part of this transition from real life sets to Unreal Engine environments!