Just a quick video showing 1 way to do what this post is asking. This is a video to demonstrate some of the things that can be learned from joining my patreon page.
Unreal Engine 4 - (Tutorial) Trigger An Animation When Near A NPC
v=0dfL5nkDDs0
If you like what you learn in this video feel free to join my patreon page at the $10 tier and you will gain access to every tutorial video I make now and in the future!
Sorry I wouldn’t do it that way, and I don’t have time to try and do it that way, I generally steer clear of doing much of anything in the level blueprint, because then it makes it specific to that level only. So I make my stuff in a way so I can use it in any level I want, sorry I cant be of more help!
I cant get a link to the character mesh from the Level BP to play the animation, I need to get it to work this way.
how do I get a mesh reference into the level BP?
If I click the character mesh in the world outliner outliner, then right click in the level BP there’s no option to create a reference like you would a matinee etc.
I’m stuck fast and I’d really appreciate your help friend!
D.
****Edit:
I can get a reference to the Mesh now (Mixamo: Malcolm) but it wont hook up to the function “Play animation”
I see your casting to third person character, I don’t have this in my game, I’m using the Mixamo characters, I don’t know what class they are, how can I find this information?
I’ve got to get to work, but I will check this when I get back home.
I appreciate your help massively, thank you kindly!