My name is Elisabeth and I’m a french new unreal engine user
I try to develop a kind of VR game for a movie. So, I test VR scene with unreal. It work very easy but there are latencies (lag) sometimes. The scene is very simple and I have not a too bad configuration : geforce 1080 + I7 6900 + 32go ram. How I can fix this problem ?
You can use the GPU profiler (and many other development tools) to check which parts of the rendering pipeline takes most of the time and then optimize it.
Recently EPIC run a very interesting webcast on how to optimize a VR experience based on their work with Robo Recall. You can find it here: https://www.youtube.com/watch?v=3Yx9IEOc5s4
Thank you very much for your advices. Yes, I running directly on Editor. I have test to package my game but VR doesn’t work (even if I add “stereo on”). It’s weird…
to get the stereo mode working on a packaged game, you can add an Enable HMD node to the Event Begin Play of your level and make sure the Enable option is ticked.