4.15 can't build for device using current XCode

The latest XCode cannot compile UnrealMathNeon.h c :frowning:

As detailed here:
https://answers.unrealengine.com/questions/582216/c-project-not-deploying-on-ios.html#comment-582216-form
https://forums.unrealengine.com/showthread.php?140982-Can-t-Deploy-C-Project-on-iOS

Hoping there plans in 4.16 to fix UnrealMathNeon.h so it works with current XCode?

It looks like Epic has committed a fix for the next 4.15 hotfix. You can see it here: https://github.com/EpicGames/UnrealEngine/commit/33cb1e6847ca07a24467912d07adc6c0444dcdc6

Specifically, the change to IOSPlatform.h: https://github.com/EpicGames/UnrealEngine/commit/33cb1e6847ca07a24467912d07adc6c0444dcdc6#diff-3c2366f14307e3b5f77908bd67d02236

I made that same change locally and it now compiles again with the latest Xcode. HTH

Awesome! Thanks for clearing it up :slight_smile: