LogPlayLevel: UnrealBuildTool: Invalid or unsupported command “–silent update lib-project --path JavaLibs/common_library --target android-24”
When building for adnroid. target api 25
logs tail
SavedPackage=1077
LoadPackage=56
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 6.951059
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/dima/Documents/Unreal Projects/CPP3/CPP3.uproject" BuildCookRun -project="C:/Users/dima/Documents/Unreal Projects/CPP3/CPP3.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8outp
ut -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -build -map=/Game/NewMap3 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/NewMap3 -Messaging" -device=Android_ASTC@2d7da47f -addcmdline="-SessionId=D0E7BF73494D2849B044DC9264C66B81 -SessionOwner='dima' -SessionName='Launch On Device' " -ru
n
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\dima\Documents\Unreal Projects\CPP3\CPP3.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.254531
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe CPP3 Android Development -Project="C:\Users\dima\Documents\Unreal Projects\CPP3\CPP3.uproject" "C:\Users\dima\Documents\Unreal Projects\CPP3\CPP3.uproject" -remoteini="C:\Users\dima\Documents\Unreal Projects\CPP3" -noxge -generatemanifest -No
HotReload
LogPlayLevel: UnrealBuildTool: NDK version: 24, GccVersion: 4.9
LogPlayLevel: CommandUtils.Run: Run: Took 1,1585009s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe CPP3 Android Development -Project="C:\Users\dima\Documents\Unreal Projects\CPP3\CPP3.uproject" "C:\Users\dima\Documents\Unreal Projects\CPP3\CPP3.uproject" -remoteini="C:\Users\dima\Documents\Unreal Projects\CPP3" -noxge -NoHotReload -ignorej
unk
LogPlayLevel: UnrealBuildTool: Creating makefile for CPP3 (ini files are newer that UBTMakefile)
LogPlayLevel: UnrealBuildTool: NDK version: 24, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-24'
LogPlayLevel: UnrealBuildTool: Target is up to date
LogPlayLevel: UnrealBuildTool: Deploying CPP3 Android Development...
LogPlayLevel: UnrealBuildTool: Receipt Filename: C:\Users\dima\Documents\Unreal Projects\CPP3\Binaries\Android\CPP3.target
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRController\Source\GoogleVRController\GoogleVRController_APL.xml
LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/GoogleVRController_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====11.04.2017 6:07:43====PREPARING TO MAKE APK=================================================================
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to shim file C:\Users\dima\Documents\Unreal Projects\CPP3\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\dima\Documents\Unreal Projects\CPP3\Build\Android\src\com\YourCompany\CPP3\AlarmReceiver.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\dima\Documents\Unreal Projects\CPP3\Build\Android\src\com\YourCompany\CPP3\DownloaderActivity.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\dima\Documents\Unreal Projects\CPP3\Build\Android\src\com\YourCompany\CPP3\OBBDownloaderService.java ====
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir C:\Users\dima\Documents\Unreal Projects\CPP3\Build\Android\src\com\YourCompany\CPP3
LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-24'
LogPlayLevel: UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage.
LogPlayLevel: UnrealBuildTool: UPL Init: arm64-v8a
LogPlayLevel: UnrealBuildTool: GoogleVR Controller init
LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
LogPlayLevel: UnrealBuildTool: Sustained-performance mode is not desired
LogPlayLevel: UnrealBuildTool: Project supports daydream, will enable async reprojection when possible.
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application
LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
LogPlayLevel: UnrealBuildTool: Added repository: c:\NVPACK\android-sdk-windows\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\google\m2repository
LogPlayLevel: UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\android\m2repository
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
LogPlayLevel: UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====11.04.2017 6:07:44====PREPARING NATIVE CODE=================================================================
LogPlayLevel: UnrealBuildTool: On build machine.
LogPlayLevel: UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application
LogPlayLevel: UnrealBuildTool: Copying GoogleVR buildtime files to staging
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to C:\Users\dima\Documents\Unreal Projects\CPP3\Intermediate/Android/APK/JavaLibs/common_library
LogPlayLevel: UnrealBuildTool: Copying GoogleVR buildtime files to staging
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to C:\Users\dima\Documents\Unreal Projects\CPP3\Intermediate/Android/APK/JavaLibs/common_library
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: ====11.04.2017 6:07:44====UPDATING BUILD CONFIGURATION FILES====================================================
LogPlayLevel: UnrealBuildTool: **************************************************************************
LogPlayLevel: UnrealBuildTool: The "android" command is deprecated.
LogPlayLevel: UnrealBuildTool: For manual SDK, AVD, and project management, please use Android Studio.
LogPlayLevel: UnrealBuildTool: For command-line tools, use tools\bin\sdkmanager.bat
LogPlayLevel: UnrealBuildTool: and tools\bin\avdmanager.bat
LogPlayLevel: UnrealBuildTool: **************************************************************************
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Invalid or unsupported command "--silent update lib-project --path JavaLibs/common_library --target android-24"
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Supported commands are:
LogPlayLevel: UnrealBuildTool: android list target
LogPlayLevel: UnrealBuildTool: android list avd
LogPlayLevel: UnrealBuildTool: android list device
LogPlayLevel: UnrealBuildTool: android create avd
LogPlayLevel: UnrealBuildTool: android move avd
LogPlayLevel: UnrealBuildTool: android delete avd
LogPlayLevel: UnrealBuildTool: android list sdk
LogPlayLevel: UnrealBuildTool: android update sdk
LogPlayLevel: UnrealBuildTool: ERROR: c:/NVPACK/android-sdk-windows//tools/android.bat failed with args --silent update lib-project --path JavaLibs/common_library --target android-24
LogPlayLevel: UnrealBuildTool: Total build time: 5,25 seconds (NoActionsToExecute executor: 0,00 seconds)
LogPlayLevel: CommandUtils.Run: Run: Took 5,6025022s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe CPP3 Android Development -Project="C:\Users\dima\Documents\Unreal Projects\CPP3\CPP3.uproject" "C:\Users\dima\Documents\Unre
al Projects\CPP3\CPP3.uproject" -remoteini="C:\Users\dima\Documents\Unreal Projects\CPP3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.11-06.07.38.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 6.265495
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error