Blueprint Project 4.15.1 works.
When I attempt to deploy a C++ Project on 4.15.1 I get all sorts of new/different errors.
Running AutomationTool...
Setting up Mono
Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject BuildCookRun -project=/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=IOS -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=IOS@d7f1c88e382b80f29556a32c7ed0a139e5a41315 -addcmdline=-SessionId=BAB446447C4DF43968FEDE9AC13CF251 -SessionOwner='natemcgraw' -SessionName='iPhone' -run
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" BuildCookRun -project="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=IOS -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=IOS@d7f1c88e382b80f29556a32c7ed0a139e5a41315 -addcmdline="-SessionId=BAB446447C4DF43968FEDE9AC13CF251 -SessionOwner='natemcgraw' -SessionName='iPhone' " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: mono "/Users/Shared/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe" iosc415 IOS Development -Project="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" "/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" -remoteini="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415" -noxge -generatemanifest -nocreatestub -NoHotReload
UnrealBuildTool: Compiling with iPhoneOS SDK 10.3
CommandUtils.Run: Run: Took 8.996055s to run mono, ExitCode=0
CommandUtils.Run: Run: mono "/Users/Shared/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe" iosc415 IOS Development -Project="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" "/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" -remoteini="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415" -noxge -nocreatestub -NoHotReload -ignorejunk
UnrealBuildTool: Compiling with iPhoneOS SDK 10.3
UnrealBuildTool: Performing 5 actions (24 in parallel)
UnrealBuildTool: [1/5] clang++ iosc415.generated.cpp
UnrealBuildTool: [4/5] clang++ iosc415.cpp
UnrealBuildTool: [3/5] clang++ iosc415GameMode.cpp
UnrealBuildTool: [2/5] clang++ iosc415Character.cpp
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Source/iosc415/iosc415.cpp:3:
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Source/iosc415/iosc415.h:6:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Engine/Public/EngineMinimal.h:14:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/CoreUObject/Public/CoreUObject.h:9:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Core.h:12:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/CoreMinimal.h:128:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/VectorRegister.h:17:
UnrealBuildTool: /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/UnrealMathNeon.h:902:35: error: use of undeclared identifier 'vcvt_f16_f32'
UnrealBuildTool: float16x4_t f16x4 = (float16x4_t)vcvt_f16_f32(Vec);
UnrealBuildTool: ^
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Intermediate/Build/IOS/UE4/Inc/iosc415/iosc415.generated.cpp:8:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/CoreUObject/Public/UObject/GeneratedCppIncludes.h:5:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/CoreMinimal.h:128:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/VectorRegister.h:17:
UnrealBuildTool: /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/UnrealMathNeon.h:902:35: error: use of undeclared identifier 'vcvt_f16_f32'
UnrealBuildTool: float16x4_t f16x4 = (float16x4_t)vcvt_f16_f32(Vec);
UnrealBuildTool: ^
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Source/iosc415/iosc415GameMode.cpp:3:
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Source/iosc415/iosc415.h:6:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Engine/Public/EngineMinimal.h:14:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/CoreUObject/Public/CoreUObject.h:9:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Core.h:12:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/CoreMinimal.h:128:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/VectorRegister.h:17:
UnrealBuildTool: /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/UnrealMathNeon.h:902:35: error: use of undeclared identifier 'vcvt_f16_f32'
UnrealBuildTool: float16x4_t f16x4 = (float16x4_t)vcvt_f16_f32(Vec);
UnrealBuildTool: ^
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Source/iosc415/iosc415Character.cpp:3:
UnrealBuildTool: In file included from /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Source/iosc415/iosc415.h:6:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Engine/Public/EngineMinimal.h:14:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/CoreUObject/Public/CoreUObject.h:9:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Core.h:12:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/CoreMinimal.h:128:
UnrealBuildTool: In file included from /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/VectorRegister.h:17:
UnrealBuildTool: /Users/Shared/Epic Games/UE_4.15/Engine/Source/Runtime/Core/Public/Math/UnrealMathNeon.h:902:35: error: use of undeclared identifier 'vcvt_f16_f32'
UnrealBuildTool: float16x4_t f16x4 = (float16x4_t)vcvt_f16_f32(Vec);
UnrealBuildTool: ^
UnrealBuildTool: 1 error generated.
UnrealBuildTool: 1 error generated.
UnrealBuildTool: 1 error generated.
UnrealBuildTool: 1 error generated.
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/Binaries/IOS/iosc415
UnrealBuildTool: Total build time: 22.13 seconds (Local executor: 0.00 seconds)
CommandUtils.Run: Run: Took 22.808353s to run mono, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe iosc415 IOS Development -Project="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" "/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415/iosc415.uproject" -remoteini="/Volumes/Scratch Disk/Dropbox/Unreal Projects/iosc415" -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.29-10.19.33.txt'
at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0
at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0
at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in <filename unknown>:0
at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in <filename unknown>:0
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
at AutomationTool.Automation.Process (System.String] Arguments) [0x00000] in <filename unknown>:0
at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
Program.Main: AutomationTool exiting with ExitCode=5 (5)
RunUAT ERROR: AutomationTool was unable to run successfully.