The standard box component hasn’t a way of query the physx engine to get these informations, that are only available when an hit event occurs (OnComponentHit).
What I’m trying to get is query each tick the box component to get the location where the box are colliding at.
Is there a way to do it?
If nothing similar already exists, I can override the Box Component class, How can I query PhysX Engine to get these informations?
OnComponentHit is called as long as the component is awake and colliding. You could save the hit locations in an array and use them in tick, where they don’t change when the component sleeps. As for getting the whole plane on wich the box is colliding, you would probably need your own collision component.