Hello guys , i am currently following the batterycollector tutorial series on youtube . I want to create a menu system : a simple menu system with play , pause , exit and restart .
I don’t know where to look ? Can someone provide some links or any information on how to make it ?
Can i also make menu with blueprints in this case ? ( by this case i meant the battery collector series )
Thank you !!
I haven’t used it, but if you look in the source there is a GameMenuBuilder module for simple game menus. Engine/Source/Runtime/GameMenuBuilder
That was added back in 4.4; you may be much better off just following a UMG tutorial on Youtube now.
Strategy game sample project makes a simple game menu using Slate widgets entirely by C++ code.
hey , i was able to create a simple menu by following this videp : https://www.youtube.com/watch?v=yua1KSjJDdY
now i have 2 questions ?
- how to bring up menu by pressing esc key or any other key
- how to pause and restart game
You have to bind key events to your player controller class.
Those events that you declare in the Input section of project settings.