As the title says, I would like to load a uasset file stored somewhere in the filesystem (es. “C:\SomeFolder\someAsset.uasset”) at runtime.
I’ve been looking for a way to do it but I couldn’t find one. Rama’s way seems to work only when the uasset is in the project folder, not outside of it, so I’m kind of stuck.
Is there a way or I can only load uasset that are inside the project folder?