About the Material quality switch.

If I use the Material quality switch to have 4k textures on high and 1k textures on low will the 4k textures completely unload when the material quality level is set to low?
I also have a question on the Answer-Hub but it got swept away in the flood.

Its been a while so here is a bump.

Texture resolution should be controlled with the scalability settings, not within the material. MipBias will control what resolution is being used. The texture resolutions themselves don’t have a big impact on performance as long as there’s enough memory on the GPU and you aren’t having streaming issues.

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Thanks for the answer.