Is there a way to randomly rotate texture object on X and Y during tiling as texture object

Hi everyone,

Just wondering if there is a way to randomly rotate a texture object in the material editor while tiling it to a very large
surface.
I have a sample below.
You can see the pattern on the mesh.
I am trying to break that up and wondering if there is a node or function I can use to stop the texture object from tiling
the same way over and over again and creating a pattern that looks like wallpaper. :slight_smile:
Any ideas?

Take a look at the texture bombing node.
Couldn’t find any docs for it but there is some info here: Texture Bombing - Rendering - Unreal Engine Forums

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Perfect!
Thank you.

Here is a You Tube tutorial on it: https://www.youtube.com/watch?v=70_DH-6YINU

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