Hi everyone,
Just wondering if there is a way to randomly rotate a texture object in the material editor while tiling it to a very large
surface.
I have a sample below.
You can see the pattern on the mesh.
I am trying to break that up and wondering if there is a node or function I can use to stop the texture object from tiling
the same way over and over again and creating a pattern that looks like wallpaper.
Any ideas?