Hi guys,
So, I’ve made a humanoid character in ZBrush and have imported the lowest subdivision level into Unreal. I have also created all the relevant texture maps using XNormal and Knald. My question is, how do I apply those textures (bmp and png format) to my imported character (who is currently matte grey as default)? I can’t find anything online, perhaps I’m asking the wrong question.
Thanks a lot!