Whenever I import from ADK and edit a .fbx animation in blender the animation goes crazy. I import an Ark animation and it all works fine. I can even export the unedited .fbx animation and re-import into blender without any problems. But every time I do an adjustment to a single key on one bone, export it as .fbx and then re-import it into blender, the program randomly chooses a bone/s from any part of the body and either deletes or seriously alters the animations for that part (e.g making the eyes move a little less has so far caused the jaw bone to drop, the tail to spin, the tail to lose entire keys causing stilted movement and the claws to drop and lose keys as well, most of these on separate exports so they’re not linked.
My mind is blown as to why this is happening, can someone please help?