Possess level camera by default (without setting view target) seems possible?

I’ve been banging my head a bit trying to figure this out, in the Match3 project’s Main level there is no mention of the player controller possessing the level camera, but it’s definitely the level camera that will get used when running the main menu map.

Does anyone know how this can be done, or am I missing something?

Thanks.

I think I’ve been setting view target so much I forgot about the, I guess, less recommended way of using Auto Player Activation in the camera actor which is what was used in this case.

just add pawn with camera
then use the possess node :3

Edit: and then just make the default pawn of that level the pawn you created