How do I make a light ignore a static mesh? (it is a light I’m putting inside a light fixture but the static mesh happens to be solid and is blocking most of the light)
This is what is happening
Two sided mesh lighting is disabled on the fixture mesh
You can see there how it doesn’t make the static mesh just glow like you would hope it would. I was trying to avoid having to take the static mesh apart (the truck is one big piece, I have access to multiple files versions but I wouldn’t even know what to do with the lights if I did separate them as static meshes…)