Light needs to pass through (so it's source is visible) a static mesh (aka light fixture is blocking

How do I make a light ignore a static mesh? (it is a light I’m putting inside a light fixture but the static mesh happens to be solid and is blocking most of the light)
This is what is happening

Two sided mesh lighting is disabled on the fixture mesh

2017-03-20_2145.png

You can see there how it doesn’t make the static mesh just glow like you would hope it would. I was trying to avoid having to take the static mesh apart (the truck is one big piece, I have access to multiple files versions but I wouldn’t even know what to do with the lights if I did separate them as static meshes…)

  1. You can make the material ‘unlit’ which automatically removes its ability to cast shadows, which will allow the light to shine on objects outside of the mesh. 2) make the mesh not cast shadows - but if you cant get to the mesh, id try the material way first.