[FEATURE REQUEST] Morph targets track in Sequencer as a skeletalmeshcomponent0, 1,2, etc...

Please, please, if possible, please add a morph target track in Sequencer. So when I add or spawn a skeletal mesh to Sequencer, I can add a track for it that will enable me to key each of my morph targets, ideally with a float of 0-100 but with an integer of 0-1 will work too. That way I can key and add lip sync to an audio track in Sequencer. If I can export that as an animation sequence, then we can add overlap events in anim BluePrints like “Oooph, you hit me!” when struck with a pellet. Surely we can make some awesome cinematics that way, especially if the audio track can reveal the wave form and I can place markers on it for certain phonemes like “B” and “L”. Then hit record and save as an animation file for Blueprints, or export lip sync cinematics right out of sequencer. Please, please, please!