is there way to slice models based on a plane like the video i did here, we want to be able to do this on a per object lever not globally, i would pay to have this tool created in unreal. Let me know thanks
is there way to slice models based on a plane like the video i did here, we want to be able to do this on a per object lever not globally, i would pay to have this tool created in unreal. Let me know thanks
So does the Location Based Opacity in UE4 actually works?
I am looking to slice large buildings.
Also is there any tool that will automatically fly in the various parts into their proper position, just like the first video window_construction on Vimeo