clip models with a plane like max slice modifier tool

is there way to slice models based on a plane like the video i did here, we want to be able to do this on a per object lever not globally, i would pay to have this tool created in unreal. Let me know thanks

here is another example of the tool i want created

Hi there, see if this helps:

So does the Location Based Opacity in UE4 actually works?

I am looking to slice large buildings.

Also is there any tool that will automatically fly in the various parts into their proper position, just like the first video window_construction on Vimeo