I am trying to packing a project for ios but I can't, because the Unreal ios configuration wizard has one of its checks in yellow. So, when I try to launch the project on one of my devices, it fails. In the other hand, when I try to package the project and install it through iTunes, it aparently does it correctly, but when the instalation finishes, the icon (and the program) inmediatly disappears from my device and I don't receive any error.
I saw that similar problemas were treated in this forum, but none of the solutions worked for me.
All the names in my provisioning certificate and apple id are correct, I have followed all the steps in the official unreal engine manual to configure the project and, of course, the project target hardware is set to Mobile/Tablet with a Scalable 3D or 2D Graphical level.