Hi! My name is Nanopan, I’m from Argentina.
I would like to share with you guys my very first game made with Unreal Engine 4.14. If somebody wants to test it I would love to have your feedback!
A very good effort. … if I can make a few suggestions:
At 0:48 in the above video the pillar of light from the spell seems to clip the ground plane. You can probably use depth fade to improve that.
Customize the sounds made by spells a bit more. you can use sound cues to randomly alter the pitch of the sound per use
The ground tiling is a bit too much. My own efforts suffer from the same so i can’t really say what to do, except maybe check out Wang Tiles and see if you can figure out a way to use them in ue4
Chilean fella here! Amazing what you did there buddy. Please keep up the good work. I’m here educating myself, and you are a good example for all the newbies out there.
…It will be very useful for an isometric type game, where you cant see the characters’ faces…So you can make your actual onscreen characters very low poly, then have
a higher poly version for the comlink/Unit portrait animations.
I have a low poly version of each character, but I didn’t implement because I forgot. But I could spend some time with Maya trying to reduce the poly count to improve performance.
New game version! New mechanics, new screenshots, new enemies, new particles and a lot of bug fixes! Download the new version and test it for yourself!