[help] Relative location

I want that a parrot will always move form the right side of my char.

I tried to use SetRelativeLocation, but it doesn’t work with “self reference”.

Please help.

Relative works with components of Blueprints…so Say you have a Pirate Blueprint and a sword as a child component on them…you could move the Relative location on the sword -10 unreal units on the z (up/down) axis relative to them…so if your Pirate was currently sleeping (so lying down) the z axis would actually move it sideways, not actually up and down…only works on children though so it has a parent to follow…