I just started to work on this on the side, along with everything else I’m doing.
My goal on this is to increase my overall quality bar with foliage, so I’ve picked this challenging location to work on and learn from.
At the end of the day I thought it can be something to contribute to the loving UE4 community so here goes the first picture.
Nice! Working outside of your comfort zone and taking on challenges is an excellent way to increase your skill. Looking forward to seeing what you do with this. =)
That’s what’s so great about the marketplace, you don’t need to pick one or the other. Get them both
Fantastic work, that first image looks real. How do the foliage and trees react to wind?
@phantom530, Thanks, I try to forget about competition because “creating another package” isn’t my goal here. I’m learning a lot of things about foliage by creating this, and sharing it with the community is my second goal. @CharacterArtist128, Currently using simple grass wind as a temporary solution for checking out the assets in movement until I get to create a custom wind function. @Ironbelly, Without photogrammetry that’s quite a huge challenge. I’ve spent some time on the tree-to-ground blending but I’m not quite happy with the results yet and I’m exploring new ways.
Curious what framerate you’re getting, and what rendering setup you’re using. When it comes to competing products, that might be the deciding factor for me.
Currently the scenes above run between 60-70 FPS on my 970 at 1080p. However, there is a bug in 4.15 eating quite a lot of frame rate when using Grass Types, so can’t see the actual frame rate. I’ve reported the bug you see in my signature.
Hmm. I wonder if this bug is affecting the Kite Demo as well. I recently tried to package the Kite Demo with 4.15 and the performance is **** compared to an old version packaged with 4.8. Though to be honest it’s my first time trying to package anything, so could be user error. Hopefully Epic helps you out ASAP.