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Thread: Train and Rail System

  1. #41

  2. #42
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    Quote Originally Posted by PolygonJelly View Post
    Could you elaborate on your question?
    I think @BrUnO XaVIeR refer things like: Gravity, Inertia, acceleration and deceleration. And probably something like avoid Gimbal Lock using blueprints only.

  3. #43
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    Quote Originally Posted by BrUnO XaVIeR View Post
    Quote Originally Posted by lunyBunny View Post
    I think @BrUnO XaVIeR refer things like: Gravity, Inertia, acceleration and deceleration. And probably something like avoid Gimbal Lock using blueprints only.
    Yes, this is exactly how the system works. Check out the first post for full details on the features. You can also see some of these features in action in the video.

    There are two engine settings:
    - Acceleration, weight, friction, gravity all work as expected and are customizable. Trains will slow down as they go up a hill, or speed up as they come down a hill. There is a whole demo map dedicated to this and a map on roller coasters.
    - Constant speeds, here the train will always move at the same speed.

    Hope that clears things up, shout if you have any more questions.

    PJ Team


  4. #44
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    this is awesome, or this is awesome? i can't decide ^^
    Nvidia GameWorks build on Unreal Engine 4.14.3, featuring: VXGI, Flex 1.1, HairWorks, HBAO+ available here.
    M.S. General Engineer || Youtube content creator, highly involved in the Star Citizen community.

  5. #45

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