Hello everyone of the Unreal community!
We would like to present our work in progress project called “Skulls and Timber”.
About the game
Skulls and Timber is a third person multiplayer survival game set in fantasy version of the golden age of piracy. The goal of the game is to survive, find treasure, plunder enemy ships and become the richest most notorious pirate of the server. Set sail to mysterious islands littered with jumping puzzles, temples, dungeons, dangerous jungles where you will find legendary treasures or simply grant everyone that crosses your path a one way ticket to Davey Jones’ locker.
The game features several ships that are available to buy using gold you will get from selling treasures to traders. You are also able to craft clothing, weaponry and tools. Skulls and Timber features ships combat, survival gameplay such as cooking, gathering and crafting, combat with pistols, rifles, and melee weapons, trading, exploring and advanced server-side pvp competition.
Customization and interactivity is key in Skulls & Timber. We want players to be able to leave their mark on the seven seas by allowing in-depth customization of your ship, such as colors, sail logos, different types of ship parts that allow for faster turning, top speed, hit points and cannon damage. As well as player loadout and customization through awesome clothes, weapons, hair styles, tattoos, skin color, scars and much more!
You can choose to join a dedicated server which will hold up to 25 - 50 people or host your own server to play alone or with friends.
Later on we will also add mpre NPC enemies and ships. But for now we will first focus on the multiplayer aspects of the game.
And remember, as Mr. Gibbs once said to a rather notorious captain, “Take what ye can, give nothing back!”
Ship combat preview:
Some very early screenshots:
Finished:
- Fully multiplayer synchronised water shader with bouyancy ✓
- Ship sailing and combat with cannons ✓
- Melee combat ✓
- Ranged combat (pistols, muskets,…) ✓
- Repairing, actionbar and weapon switching ✓
- day and night cycle ✓
- Interactable system (Lots of small things to interact with such as lamps, hatches, rope ladders, …) ✓
- Advanced ship repair system (localized damage)✓
- water culling system (below sea level ship interiors)✓
- Chat system ✓
- Ship resource system (wood, cannon balls, … ) ✓
- Main character and animations ✓
Current W.I.P:
- Optimization, bug fixing and multiplayer testing
- Inventory, crafting, treasures and NPC trading
Thanks for checking out our game project!
Please, let us know what you like / dislike, pointers, opinions, ideas, …anything that can help us evolve this game into an awesome pirate game.
Skulls & Timber is a 2 man project so development might be slow at times. But know that we are living for this project. Meaning we work on it every single chance we get. We really hope that many people will play and enjoy our game and therefor want to make it as great as we can. We also care deeply about optimization and want the game to look as good and more importantly run great on as wide a range of systems as possible.
Thanks for your time!