Play sound without it being localized to an actor location?

Everytime I want to play a sound for the player, I end up using the player pawn to play the sound.

Is there a way to just play the sound without having it localized to a specific pawn location?

Say some music, that I want to use stereo audio for.

Cheers

There might be other ways, but this is how I do it:

In the sound cue that holds my music, I just set up the loops and delays or whatever, and I don’t give it any kind of nodes that vary based on distance.

To start the music in Kismet (such as the background music when a level loads) I use the PlaySound node. In Matinee, I use a Sound track.

Your game is multiplayer though, right? I’m not sure whether my simple solution would work for you, or if every player would end up hearing every other player’s sounds.