I have faced with a really annoying issue and have no idea where to find its cause:
I have a scene with many static meshes. I added point light (static) and wanted to light some area but it doesn’t receive any light under any circumstances.
Feels like there is a transpatent plane that prevents to cats ligth on objects but I’ve double checked it there is none.
It is hard to describe, take a look at the screens please.
You got lightmass volumes? and/or a character irradiance volume? Or any reflection spheres/boxes on/in that scene? Any skylights? Post processing volumes?
Lots of things to check…and you got the option of changing the optimisation tab in the viewport to see where the hitch(s) are/might be.
Yeah, but I if raise this red light up it won’t work, the same as the big white light.
Yeah, you right. I should thought about it. So I have directional light and sky light, ExponentialHeightFog, AtmosphericFog and lightmassimportancevolume. I don’t have any post processings and reflections. Previously I added them to play with it but then I reverted all the changes.
I’ve found out If I turn off “cast shadows” for the white light, it will light the place correctly. So I can say something casting this black shadow but I don’t know what it is and can’t find it. Can it be a bug?
Well, I am 100% sure there is no BSP brush on the place. It isn’t shown in World Outliner. There are only 2 brushes as I had said before. http://puu.sh/usOJn/296cc1b83e.jpg you can see them here
Only if I managed to hide bsp brush somehow and it doesn’t shown in outliner and completely invisible and unclickable on the map.