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Thread: Spring #ue4jam!

  1. #1
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    Spring #ue4jam!


    Welcome to the Spring UE4jam!

    We have had TWO YEARS of monthly #ue4jams and now, we're switching things up. This year, we've moved the jam from monthly to quarterly and we're adding 3 specialty categories that teams can win. Our quarterly jams will feature more prizes for the winning teams and more ways to win!

    THE RULES
    Work alone or with a team (up to 5 members) to make the most incredible project based on the theme in Unreal Engine 4, and submit before the deadline.

    Detailed Rules
    • Specific contest rules will be added after the jam's theme is announced.
    • All submissions will be featured in a highlight reel posted to our YouTube and shown on Twitch.


    PROJECT REQUIREMENTS
    With the higher stakes, we're altering the project requirements for this time around. Here's the list of updated requirements:
    • The game must include custom gameplay that exceeds that found in Epic Games’ starter templates.
    • All art assets in the game must have a material other than the default applied to it.
    • Must be packaged for Android (for the Best Mobile Game Specialty Category, unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted.

    TIMELINE DETAILS AND HOW TO SUBMIT AN ENTRY

    In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on March 30th at 2PM ET and giving participants a bit more than 3 days to create and submit an awesome game built in the engine. The submission tread will go live and be available just before the theme is announce.

    Post the following to the submission thread before the end of April 2nd 12:00 Midnight ET and include this info:
    • Link to a download of your game
    • Team name
    • List of team members
    • Name of your submission (Please format it with your team's name attached ex. TeamName_GameName)
    • Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame
    • List any content that was created before the jam that was included in the final submission.
      • This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.

    Then, PM me the following information:
    • Team Name
    • Project Name
    • Each Team Member's Real Name
    • Each Team Member's Email Address
    • Each Team Member's Mailing Address (Not a P.O. box)
    • Each Team Member's T-Shirt Size

    If the address is not in the United States, please also provide:
    Phone number for lost postage reclaim
    Tax or VAT number (if applicable)

    AWARD CATEGORIES AND PRIZES

    A small panel at Epic will judge entries on the following criteria for the 3 Major Categories:
    • Unique use of theme
    • Fun factor
    • Overall Visuals


    Additionally there are 3 Specialty Categories:
    • Best VR Game
    • Best Android Mobile Game
    • Best Game Under 100mb


    (The judges will be using a Sumsung Galaxy S7 for the Android Mobile category)

    The winners of all categories will receive an Epic Swag Box with all sorts of goodies, a "Game Jam Finalist" forum badge, a featured playthrough on the Twitch stream. The winners of the Major Categories will also receive a highlight on Unreal Engine launcher!

    INTEL SSD

    All members of the teams who win the Major Categories will receive a 730 Series 2.5 480GB SATA 6Gb/s MLC Solid State Drive provided by Intel's Achievement Unlocked program. Join them and sign up to receive monthly game developer content, special offers, announcements, and news about upcoming events.

    HOUDINI LICENSES

    In addition to the Epic Swag Box, each member of the winning teams of the Major Categories will be receiving a Houdini license provided by SideFX. Houdini is an amazing tool can be used with UE4 through the official Houdini plugin.

    PANDA STUDIOS ASSET SUITE

    Winners of all categories will be given a choice of 4 packs from Panda Studios, our first community sponsor! Panda Studios has graciously agreed to provide these excellent tools and content to every winner of Major and Specialty categories.

    SMALLHEART STUDIOS ORBIT WEATHER AND SEASONS

    Winners of all categories will be given a copy of Smallheart Studios' Orbit Weather and Seasons from the Unreal Engine Marketplace directly into their account. This robust tool allows developers to quickly build time of day, season and weather systems for UE4 projects.

    PERFORCE SERVER PROVIDED BY ASSEMBLA

    All participants of the UE4jam will be given access to Assembla's platform for game development teams to build iterations of their game using their Perforce repositories. As a project management platform, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. Additional details on how to gain access and utilize the source control will be provided closer to the announcement of the theme.

    Assembla is the task and code management tool that enables game developers to manage their entire game project in one place. As the only on-demand Perforce provider in the cloud and the #1 SVN hosting provider in the world, developers all over the world choose Assembla for their high performance and security needs.

    Participating Teams
    In order to streamline the playing, judging, recording, and winners announcement process, we're requesting that teams participating in the jam let us know beforehand in order to prepare appropriately for the event. We'll update the list with links to the games afterwards, too, so everyone can find your title without having to scroll through the whole thread Pre-registration is not required for entry, and we know people will come in later, but it will greatly aid us in turning everything around quickly. We appreciate your help in making this event awesome

    Please send me a PM with your team name and number of team members and we'll get you added to the list!

    • Lightification (1)
    • Cloth Cap Games (1)
    • Team Freaking Exhausted (4)
    • sleepingdragon (1)
    • Unicorns Developers (1)
    • For This World (2)
    • hippowombat (1)
    • Succubi in Hats (1)
    • Vhite Rabbit (5)
    • 5 Rune Studios (4)
    • The Warriors (1)
    • A Cat Games (5)
    • ProjectPVE (4)
    • LaoNiu Studio (1)
    • Hammelsmack (1)
    • Bizarre Developers (3)
    • JK5000 (1)
    • Mr.Fox and friends (2)
    • Blood For The Blood God, Friendship Is Magic
    • Marco Antonio Ortega (1)
    • Team Monkey (1)
    • Nightjar Jamjar (4)
    • teamy mcteamface (1)
    • Better Bug Games (2)


    Helpful Links for Jamming!

    Official Sites

    Getting Started Docs
    Reduce Your Package Size
    Top Tips for Game Jams
    Wiki Tutorials
    Wiki Code Tutorials/Snippets
    Training Videos
    Tutorials and Guides
    Blueprint Getting Started Thread
    C++ Getting Started Thread

    Youtube

    Unreal Engine's Official Youtube Channel
    Peter L Newton's Youtube Channel
    TeslaDev's Youtube Channel
    Mathew Wadstein's Youtube Channel
    Luos' Youtube Channel

    Tutorials and Guides

    Tutorials by Tom Looman
    Blueprint Guides by Romero
    Gameplay Guides by Kitatus
    Last edited by Alexander Paschall; 03-28-2017 at 08:24 PM.
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

  2. #2
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    Supporter
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    Awesome, I have been waiting for this! Anyone looking for a team? I can do 3d art and blueprints.
    https://keithmcnabbblog.wordpress.com/

  3. #3
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    I think... I think I might finally be ready for my first solo jam.

  4. #4
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    Good that there's a special category for VR entries. It takes more time than desktop development, especially if you're doing room scale stuff.

    Oh and... I think it was a good move to have the jam 4 times per year rather than monthly, it's hard to get properly hyped for the jam if it's every month. This frequency makes it more special.
    Last edited by ag858; 03-04-2017 at 05:00 PM.

  5. #5
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    I have a team with 5.
    But we were thinking about getting some help from a musician.
    He can provide us with some assets: music and sound effects.

    Would that count as a team member? (and exceding the limit)
    Or we can use the assets and just name the assets credits?

  6. #6
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    Luminary


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    If you have someone doing music and sound effects for you, then yes, that is an additional team member.

  7. #7
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    Quote Originally Posted by schmigel View Post
    Would that count as a team member? (and exceding the limit)
    If his assets were completed before the jam starts, I guess that would come under premade assets or credited assets, similar to Marketplace content used. Just declare it when you submit so they can judge the merits of your submission fairly.

    But if he is actively writing music and designing sounds during the timeframe of the jam that would be a sixth member like you say, exceeding the limit.

  8. #8
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    Dam I wanted to take part of this event unfortunately I will be at a games expo in London on Match 30th for 3 days perhaps next time have fun people and be creative

  9. #9
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    Thanks for the reply.

  10. #10
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    Woah, that SSD prize. Can't wait to get back to jamming!

  11. #11
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    Samaritan
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    I was hoping for the jam's duration to be increased by one day since monthly was 3 days and MegaJam is 7 days I figured Quarterly could be 4 days to allow for even more awesome entries but 3 days is still good and a lot of us are used to working within those limits.

  12. #12
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    Finally!

    I hoped it would be longer though with a bit more prizes, I thought this was one of the main reasons to do the jams every quarter instead of monthly.

  13. #13
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    Quote Originally Posted by Amsanity View Post
    Finally! I hoped it would be longer though with a bit more
    I was also hoping maybe if it were quarterly it would be like the megajams and be 7 days instead of the 3.

    Less fussed about more prizes as I only ever do them for fun and a break from main projects (in otherwords I don't disagree with my low scores in the previous jams)

  14. #14
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    Yees finally!



  15. #15
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    Great! Count me in. Anyone need a BP Programmer?

  16. #16
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    Hey I'm a sound designer! Let me know if you are looking for Sounds (and maybe music as well if I get time). Looking to work on some cool stuff.

    Here's my reel if ya interested alexbarnhart.com

  17. #17
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    Samaritan
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    I do BP and 3D modeling/animating and sound/music! PM me!

  18. #18
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    I'm relatively new but I'm looking for a team! I can do c++ and blueprint gameplay stuff.

  19. #19
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    Hey guys,
    We are organizing a Game Jam Spring #ue4jam! here at Cafundó Estúdio in Florianópolis/SC Brazil > http://cafun.do/gamejamcafundo
    Everyone is invited to join us! And please Unreal, if it's possible, help us to share the event

    For who wants to know more about our studio, we develop some interactive experiences (Holography, Virtual Reality, Augmented Reality and etc) > http://cafundoestudio.com.br/
    @Alexander Paschall

  20. #20
    0
    Hmmm I have been waiting forever to join one of the gamejams, I should get some buddies together and join in on the fun!

  21. #21
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    team searching

    Hi everyone,

    I would like to participate to this Jam but this time with a team (always done solo jams until now...)

    I can do some basic 3D modelisation / animation (Blender), but I'm better for game design and programmation. I've yet participated to the October Mega Jam (Règlement de Comptes) and to smaller Jams where we had to code games from scratch (C/C++, SDL). You can see few pictures about theses projects here (https://drive.google.com/drive/folde...DQ?usp=sharing).

    I'm especially looking for one or more visual artists, musicians, but why not also other game designer / programmer. (I'm totally open to join an existing group )
    I'm a french guy, I'm 100% operational to work with english-speakers but if there are other frenchs it's good

    Do not hesitate to PM me!

  22. #22
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    Team Searching.

    I'd be down to join a team for this.
    I know blueprints and C++.
    Always learning but I know the fundamentals.
    I'm a programmer by trade with 5+ years Unity Experience looking to hone into Unreal Development more seriously.

    I've been working in Unreal on and off since 4.9 and have my own VR prototype game called Laser Survival and a multiplayer game built on top of the Shooter Game Project called Hidden Unreal.

    http://www.indiedb.com/games/laser-survival-vr
    Last edited by Nonlin; 03-20-2017 at 06:51 PM.

  23. #23
    0
    This will be my third participation, but the first one alone. But let's go. Nothing that some Monster's do not solve.

  24. #24
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    Quote Originally Posted by AlexBarnhart View Post
    Hey I'm a sound designer! Let me know if you are looking for Sounds (and maybe music as well if I get time). Looking to work on some cool stuff.

    Here's my reel if ya interested alexbarnhart.com
    Alex is dope definitely add him

  25. #25
    0
    Kinda excited to get into my first game jam!

  26. #26
    0
    Hey @Alexander Paschall!

    We would love to join in a team of 5 as Vhite Rabbit [sic.]. Since none of us has been active enough on the forums we are not able to send PMs yet

    Very very excited for our first UE Jam!

  27. #27
    0
    Solo jamming here The weekend marks the start of my short vacation, so perfect timing for some fun crunch days ! :P

  28. #28
    0
    As someone with a full-time job, I fail to understand why we only get 3 days to work on this? Can't we get a full week?
    Teams with more people have an advantage over say, a team of two who have to create 3D models, animations, environments, sounds, music from scratch.
    The last time I entered a game jam, there was so much work that we couldn't find time to design a UI.
    A full week would allow more breathing room, while simultaneously increasing the quality of submissions greatly and in Donald Trump's words, "What the h** do you have to lose?"
    I understand game jams are traditionally only a couple of days long, but I implore you to think about it.

  29. #29
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    Is anyone lives in MASS, Springfield/Boston area?

  30. #30
    0
    Quote Originally Posted by xenlock View Post
    As someone with a full-time job, I fail to understand why we only get 3 days to work on this? Can't we get a full week?
    Teams with more people have an advantage over say, a team of two who have to create 3D models, animations, environments, sounds, music from scratch.
    The last time I entered a game jam, there was so much work that we couldn't find time to design a UI.
    A full week would allow more breathing room, while simultaneously increasing the quality of submissions greatly and in Donald Trump's words, "What the h** do you have to lose?"
    I understand game jams are traditionally only a couple of days long, but I implore you to think about it.
    Nobody realistically can give up a week of their lives four times a year for a game jam. In any case the entries aren't judged on quality as a result of time and manpower available, they're judged based on their relative merits. Do one thing and do it really good.

  31. #31
    0
    Hey, my situation is similar to Squareys', not a big poster here so I can't send PMs yet. Anyways I'd like to join the jam with my brother as a team called Broliai. Looking forward to the theme announcement!

  32. #32
    0
    Our team name is "!Unity" (pronounced "Not Unity") and we have five members. (Can't PM yet; thank you!)

  33. #33
    0
    I'm sorry but you wrote this:
    (The judges will be using a Sumsung Galaxy S7 for the Android Mobile category)
    and I think you misspelled Samsung

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