Engine and marketplace content

Can we bring in stuff from the engine and marketplace assets we have bought into mods for distribution?

Marketplace stuff can be used in free games so I figured there wasn’t an issue but just wanted to double check.

For engine stuff as an example if there is a future version of the engine can we backport classes from it to the Robo Recall version as part of our .robo files for distribution?

Hey Charles! You can use engine and marketplace content if it’s shared in a cooked package (.robo files count here). As far as the Robo Recall assets, check the updated EULA for their fair use.

Thanks

hey Chance

May I ask if we can enable plugins (bought from the marketplaces) for RoboRecall?
I’m asking because I bought a VR plugin Gesture Tracker VR in Code Plugins - UE Marketplace and was hoping to add it to the project to play around with Gesture tracking but It keeps asking me to rebuild Robo Recall and ended up getting this error “could not be complied. try rebuilding from source manually” http://prntscr.com/eftn8k

Starting a brand new C++ project is just fine. I’ve tried on both UE 4.14 and 4.15 (plugin works fine on both these versions )

ta

Hey duyth, there may me some conflicts here due to us being on a hyper-specialized version of 4.16. Other plugins should be fine (as all mods are just plugins themselves), but you may run into incompatibilities if there are core source changes.

Hey @muchcharles!

You should probably check out the FAQ on the marketplace for more information on what you can and cannot do with purchased content. It’s quite informative. To further expand on what Chance said, you can use Marketplace content in your work so long as it doesn’t get redistributed. As he mentioned it will need to be in a cooked format, so that the people who download your mod wouldn’t have access to the assets from the marketplace you used in your mod as that would be against the terms.

Regarding 4.16, i looked at GitHub, but there seems to be no branch. Can we obtain the latest 4.16 branch? And when do you estimate to release 4.16? Eager to begin testing Immediate Mode Physics - maybe bring that feature with 4.15.1?

yeah, I hope we can have this hyper-specialised branch as I want to try a few ideas and would love to utilise as many plugins/assets that I have access to as possible

With regards to immediate mode - You can download the promoted branch as it’s 4.16. Twitch around 3hr42minute mark shows how to use it. It’s glorious.