Toggling collision?

Hi everyone,

I have a bit of a peculiar issue that I would like some help with. I’m working on a vehicle mod which is about 90% finished and I would like to utilize the hiding part of the mesh function via radial like the raft does with the sail, however my issue arises in the fact that the sails from the raft never have collision, visible or not. With my vehicle, as it is very large I need collision to be present when that part of the mesh is visible and not present when it is hidden so anyone flying through wouldn’t hit an invisible structure etc. Also, delving further if it possible to disable movement while the mesh part is hidden etc. Is this even possible and if so, how do I go about doing so? Any info is appreciated but 1 on 1 help might be best for this if anyone is willing.

Thanks

I can’t say that it would work, but you could try switching the static mesh to a replica of the visible one, but without collision, then set it to hidden.

Pretty simple really
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