Prepass runs even though it's disabled, how to disable it?

I am seeing this in the profiler:

It takes up to 2 ms, so I would like to no have a prepass. I know it might improve performance, but at least I want to compare between prepass enabled and disabled and then decide which one is better for my project.

I am not using the forward renderer, dbuffer decals are disabled and r.EarlyZPass is set to 0 (In the project settings the EarlyZ-pass is set to “None”).

Why is the prepass still running? How can I disable it? Is there any other feature apart from dbuffer decals that forces a prepass?

I’m having the same problem. I tested DBuffer decals and then turned them off and still I’m seeing that PrePass DDM_AllOpaque part in the profiler.

I looked through the source and found what caused it, I had this enabled:

I am seeing this issue as well but I don’t have the “selectively output…” option enabled, any ideas?

Looks like forward rendering always requires a prepass, that was it for me.