I posted this in the Blueprint section of the forum last week, but didn’t get a response, and I’d imagine it’s a C++ change that has been reflected in the blueprints…
Here’s the thread I posted before: Change between 4.13 and 4.14 - GetOwningPlayerPawn on LevelSequenceBurnIn subclass now returns None - Blueprint - Epic Developer Community Forums
Basically, it seems like, from inside a subclass of LevelSequenceBurnIn, GetOwningPlayerPawn( self ) now returns null, where it returned the Player in 4.13
I was previously calling:
GetViewTarget( GetController( GetOwningPlayerPawn( self ) ) )
To get the CineCameraActor that is being rendered through.
Any idea about this, and how I might get at the CineCameraActor?
Thanks