I built a GearVR package on UE4.14, it runs well on SAMSUNG S6.
But then I built another package with a new oculus signature for SAMSUNG S7,
it came to a black screen.
I’ve checked the old threads posted before, I’m sure the default map setting
was correct.
Is there something wrong with oculus signature or other package setting?
Well… I found the reason caused the problem last week …
I tried to lower ResolutionQuality to “80” in order to push fps to 60/second constantly
It worked well under Samsung S6 but seemed Samsung S7 does’nt support that.
ResolutionQuality must be 100 or over 100, or it comes to a black screen.
I turned ResolutionQuality back to 100, and both S6 and S7 can run under OpenGL ES2 now.
Hi~
Seems we can only use ScreenPercentage=100 (or higher) to build package under S7. (Well done Samsung…)
I had to find some other solution to improve FPS performance for S7 device.
We’ve tracked down a bug causing a mismatch between the size of the color target and the depth target (former allocated by Oculus, latter by us) when the resulting scaled size is not divisible by 16. This will cause a black screen on Adreno devices (US S7’s), but not Mali devices (all S6’s). Working on a fix.