Arch Viz Lighting

I’m pretty new here so apologies if this is very basic. I’m trying to achieve a lighting setup like the one below.

I’m trying to use a emissive material will have the soft fall off similar to above the bed. I’ve also tried using a decal set to emissive and a linear gradient. I can get similar results but not exactly. It helps if I put a point light with a large source radius so it becomes a long thin tube. Any help would be awesome. Thanks.

I would use a point light with a radius/length adjustment rather than trying to use emissive since emissive will not be as high of quality or as accurate.

Make sure you enable Emissive for Static Lighting in the object you want the light to come from. Preview build etc will give you horrible looking light, but with production quality mine is nice and smooth.