Morph Target Problem

Ola,

hey i have a weird problem with my morph target animation.

So i set everything up in blender and also in u4, means on key pressed > float timeline (0 to 1 in 20 seconds) > set morph target und plugged the timeline float into the value of morph target.

If i use the slider in the skeletal mesh it just works like it should. I also noticed that inside the skeletal mesh, the weight goes from -1 to 1 for some reason, dont know if this is on purpose, but in blender i made the range from 0-1.

But if i activate the timeline, its just doenst go “smooth”, instead it skips alot of steps and also stops sometimes before the timeline is even finished. I made a print string on even tick to see the value its currently on, and theres no problem there.

But the weird thing now is, that i noticed, if i tab out of the game so its not focused, the animation works actually pretty good ( exept for the part where some frames are missing due unfocus )

I go ahead and try some other settings, like reversing the timeline and some other stuff.

So if you guys know whats wrong let me know pls =)