Rotation Jitter/Stutter

I am making an FPS multiplayer game based on the Shootergame demo. Unlike ShooterGame, I don’t want to useControllerRotationYaw because I want to be able to turn my upperbody first, and then rotate my lower body and play a turning animation so that my feet catch up. I have this working but it is very jittery no matter what I do. Any ideas? I have tried turning by interpolating the rotation over time, as well as by toggling use controller desired rotation, and nothing works. Really would appreciate help as I have spent many days on this and would rather not give up and have feet slide upon rotation. Thanks.

This is hard to answer without any code. Jitter mostly happens when the Server and the Client version are fighting with each other.
You might want to make sure that your way of setting things is properly replicated.