UPROPERTY BlueprintReadOnly C++ type for Blueprint

Hi.

We have the Editable checkbox which will expose a variable on the details panel…but…what would be really cool is if there was another checkbox that would be similar to the BlueprintReadOnly in C++ UPROPERTY that shows the value but grayed out, not changes allowed… I know its a VERY small thing because it can be exposed but just don’t change it! But, it would be nice… Thanks!

teak

So basically const values. I’m for it. I need const values very often. At the moment I create a pure getFunction for every Constant.

Sure, it could be… I’m thinking any variable. In my case, it was the spinning rotation of a planet orbit that was picked from random float. So, when I play in PIE I can see what the spinning rate is and fine tune things a little easier. Again, I could just mark editable, but then I could change it…use to it being greyed out when using the uproperty function.

teak