It’s only my second day, so please forgive me if I’ve missed the obvious
I’ve watched quite a lot of tutorials and read some of the manuals that I found appropriate
I have a 3 sets of blue prints for different types of camera view (mouse view F1, battle view F2 and free mouse F3)
They all work so far, is there a way of tagging the code blocks so that I can call it not only on keypress but on certain scenarios (for instance, when starting the game, or entering a battle area etc)
I could just copy the blocks, but it would be cleaner and more maintable if I call “tag” of the strung together blocks and call them like a function name (“code” re-use)
I made a custom event instead, I didn’t know about these other methods
I call that at initialisation / when I need it. It seems to do the trick (sorry, I searched for hours last night while my post was in moderation)
I’m just searching through what the differences are now, thanks
Have you tried creating a Blueprint Function Library?
If you right click on the content browser and then go to blueprint, then you should see function library, you can then call the functions you make there from any blueprint .