Collision basics. Cross hole but not wall.

Simple question.

I import all the meshes from MAX ( as different .fbx) and build in shooter template to start somewhere.

How should I set the geometry collision settings (or import geometry) to make the player cross the hole but not the wall? At the moment it works like a complete wall.

Thank you.

You could manually create the collision with the Static Mesh Editor in the engine or you could create them in your modeling software.

Here’s the relevant section from the docs:

Link: FBX Static Mesh Pipeline in Unreal Engine | Unreal Engine 5.3 Documentation

Thank you kavlka.