GetActor on a Widget (I want to move the pawn via a button)

What is the simplest way to implement this. I moved the pawn via input easily enough, however, I cannot seem to have a widget due the same. I’m sure it is because I’m not referencing the pawn in the widget blueprint, however, I’m not sure how to create the reference. I tried adding a widget component to the actor pawn but I never saw any widget properties that I could edit (just stayed on the viewport, there is no designer option) I’m confident I could get this to work if I could find the designer on the widget as a component in the actor but I cannot find it. Thank you very much for your help.

What exactly are you trying to do?

  • The regular widgets exist in 2d screenspace (like enemy healthbar, for example).
  • There are also widget components, they are instances of regular widget blueprints that you can interact with in 3d world.