I’m wondering what the standard process is for the production loading of the packaged game.
Load UE4 logo, fade in fade out, 3-5 seconds
Load my game logo, fade in fade out 3-5 seconds
Main menu (handled by widget)
On hit begin play load into map level 1
I don’t know how to load the logos and the main menu properly. Should they be loaded by the same blueprint that controls my character or how should I go about this (remembering I have a widget for my main menu).