How to handle level loading, menus, blueprint switching
I'm wondering what the standard process is for the production loading of the packaged game.
1. Load UE4 logo, fade in fade out, 3-5 seconds
2. Load my game logo, fade in fade out 3-5 seconds
3. Main menu (handled by widget)
4. On hit begin play load into map level 1
I don't know how to load the logos and the main menu properly. Should they be loaded by the same blueprint that controls my character or how should I go about this (remembering I have a widget for my main menu).