UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [39/41] Link UE4-iTween-Win64-Shipping.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\game15\Intermediate\WindowsNoEditor\NativizedAssets\Binaries\Win64\UE4-NativizedAssets-Win64-Shipping.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 492,73 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 492,9043498s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): F:\sdks\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe game15 Win64 Shipping -Project=F:\game15\game15.uproject F:\game15\game15.uproject -PLUGIN “F:\game15\Intermediate\WindowsNoEditor\NativizedAssets\NativizedAssets.uplugin” -remoteini=“F:\game15” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.02.17-11.35.59.txt’
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED