Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2527]
Missing Dependency, request for CapsuleA3DB64CE469ECAF75AFD7B9EC1AEC7F9 but it hasn’t been created yet.
I have the same problem.
Since i have some folders on always cook mode, i made myself a DebugAllAssets function to log what assets are available (modding ftw).
While iterating and loading these assets i get a quite similar stacktrace from LoadPackageInternal to the failed assertion.
Fatal error: [File:C:\GitHub\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2911]
Missing Dependency, request for GSExperience_0 but it hasn't been created yet.
EntiMaps8Repo!FDebug::AssertFailed() [c:\github\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
EntiMaps8Repo!FAsyncPackage::EventDrivenIndexToObject() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2924]
EntiMaps8Repo!FAsyncPackage::EventDrivenCreateExport() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3088]
EntiMaps8Repo!FAsyncPackage::ProcessImportsAndExports_Event() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3615]
EntiMaps8Repo!FAsyncPackage::Event_ProcessImportsAndExports() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2681]
EntiMaps8Repo!<lambda_afc3557e6b2162ccc644fd721c5ce4a3>::operator()() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2465]
EntiMaps8Repo!FAsyncLoadEventQueue::PopAndExecute() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloadingthread.h:104]
EntiMaps8Repo!FAsyncLoadingThread::ProcessAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4193]
EntiMaps8Repo!FAsyncLoadingThread::TickAsyncThread() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4754]
EntiMaps8Repo!FAsyncLoadingThread::TickAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4547]
EntiMaps8Repo!FlushAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6570]
EntiMaps8Repo!LoadPackageInternalInner() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1145]
EntiMaps8Repo!LoadPackageInternal() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1468]
EntiMaps8Repo!FAssetRegistry::CookedPackageNamesWithoutAssetDataGathered() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:2338]
EntiMaps8Repo!FAssetRegistry::ScanPathsAndFilesSynchronous() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:2114]
EntiMaps8Repo!FAssetRegistry::SearchAllAssets() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:388]
It happens to me only in the packaged game though.
Thanks @Algorithman! I had the same issue and turning off “Event Driven Loader Enabled” in the “Packaging Settings…” fixed it for me too. Btw, @BagmanPT, please link the AnswerHub ticket in this thread.