UE4 4.15 has been giving me this error in everything so far

Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2527]
Missing Dependency, request for CapsuleA3DB64CE469ECAF75AFD7B9EC1AEC7F9 but it hasn’t been created yet.

ProjectACEs!FDebug::AssertFailed()
ProjectACEs!FAsyncPackage::EventDrivenIndexToObject()
ProjectACEs!FAsyncPackage::EventDrivenCreateExport()
ProjectACEs!FAsyncPackage::ProcessImportsAndExports_Event()
ProjectACEs!FAsyncPackage::Event_ProcessImportsAndExports()
ProjectACEs!FStringAssetReference::operator==()
ProjectACEs!FAsyncLoadEventQueue::PopAndExecute()
ProjectACEs!FAsyncLoadingThread::ProcessAsyncLoading()
ProjectACEs!FAsyncLoadingThread::TickAsyncThread()
ProjectACEs!FAsyncLoadingThread::TickAsyncLoading()
ProjectACEs!FlushAsyncLoading()
ProjectACEs!LoadPackageInternal()
ProjectACEs!LoadPackageInternal()
ProjectACEs!ResolveName()
ProjectACEs!StaticLoadObjectInternal()
ProjectACEs!StaticLoadObject()
ProjectACEs!UGameEngine::Init()
ProjectACEs!FEngineLoop::Init()
ProjectACEs!GuardedMain()
ProjectACEs!GuardedMainWrapper()
ProjectACEs!WinMain()
ProjectACEs!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

Any idea?
I have tried with Async on and off in the project settings

I have the same problem.
Since i have some folders on always cook mode, i made myself a DebugAllAssets function to log what assets are available (modding ftw).

While iterating and loading these assets i get a quite similar stacktrace from LoadPackageInternal to the failed assertion.


Fatal error: [File:C:\GitHub\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2911] 
Missing Dependency, request for GSExperience_0 but it hasn't been created yet.


EntiMaps8Repo!FDebug::AssertFailed() [c:\github\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
EntiMaps8Repo!FAsyncPackage::EventDrivenIndexToObject() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2924]
EntiMaps8Repo!FAsyncPackage::EventDrivenCreateExport() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3088]
EntiMaps8Repo!FAsyncPackage::ProcessImportsAndExports_Event() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3615]
EntiMaps8Repo!FAsyncPackage::Event_ProcessImportsAndExports() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2681]
EntiMaps8Repo!<lambda_afc3557e6b2162ccc644fd721c5ce4a3>::operator()() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2465]
EntiMaps8Repo!FAsyncLoadEventQueue::PopAndExecute() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloadingthread.h:104]
EntiMaps8Repo!FAsyncLoadingThread::ProcessAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4193]
EntiMaps8Repo!FAsyncLoadingThread::TickAsyncThread() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4754]
EntiMaps8Repo!FAsyncLoadingThread::TickAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4547]
EntiMaps8Repo!FlushAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6570]
EntiMaps8Repo!LoadPackageInternalInner() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1145]
EntiMaps8Repo!LoadPackageInternal() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1468]
EntiMaps8Repo!FAssetRegistry::CookedPackageNamesWithoutAssetDataGathered() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:2338]
EntiMaps8Repo!FAssetRegistry::ScanPathsAndFilesSynchronous() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:2114]
EntiMaps8Repo!FAssetRegistry::SearchAllAssets() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:388]


It happens to me only in the packaged game though.

Please post on the answerhub so it can be tracked… Thanks.

teak

@BagmanPT

Fix (which worked for me): turn off event driven loading. The option is right below the async loading entries.

Thanks @Algorithman! I had the same issue and turning off “Event Driven Loader Enabled” in the “Packaging Settings…” fixed it for me too. Btw, @BagmanPT, please link the AnswerHub ticket in this thread.

Thanks, this solved my crash as well.

I disabled “Event Driven Loader Enabled” under Engine -> Streaming. But it wasn’t under Project -> Packaging like you guys are pointing out.

Any ideas how to work around this? Should I build the engine from source?