Weird Widget Interaction (Un)Hovering behavior

Hey guys,

I would like to work with the Widget Interaction Component (WIC), but unfortunatly it doesn’t work as I expected it!
I assumed, that the “hovered” event would just fire once, if the WIC beam crosses a widget button and that the “unhovered” event would fire once, if the WIC beam leaves a widget button.
But in my example, the “hovered” & “unhovered” events fire multiple times a second, whenever i cross the button (please take a look at the video):

This seems a little bit weird, because the button also starts to flicker. : >
I made a video to demonstrate my working steps (within 3 minutes).

I would appreciate any kind of hint / help / info, what I have done wrong.

Thanks! :slight_smile:

PS:
I work with version 4.14.3

Hello. I’m having the exact same issue. Do you have any updated info on this?

I’ve also seen this in my project.

Hi, so and i’m.

Had the same problem. In my project there are two pawns (one for menu level, one for game level), each has its own widget interaction component (for different tasks).
I solved the problem with setting one of the widget interaction components “Pointer Index” to 1.
Hope this helps for future searchers.

2 Likes

YES it did! I believe the flickering in my case was due to the same pointer index in both hands, thanks for the tip!