Status: Work In Progress
[MCE] Multiplayer Combat Editor
The Multiplayer Combat Editor provides a set of modular tools to implement and customize combat, skills and stats in your game.
MCE is adapted to both advanced and new blueprint users.
MCE tools are more adapted to RPG, Moba, Shooter and Action games but can be used for other games as well.
MCE's selling price will depend on its final list of features and the depth of their modularity. I'd like to keep it under 40$.
MCE is an idea that initially came to life while working on the Sacred Sword prototype.
MCE can be used for both multiplayer and singleplayer games.
WIP - MCE Implementation Showcase
- Combat Manager
An alternative to Unreal's "Any Damage" system integrated to MCE tools that features built-in systems such as death and damage types.
- Skills & Skill Manager
Create any skill you need: from automatic fire, charged weapon, scopes or laser beams to fireball, rain of arrows and petrify. Featuring settings like the number of stack, the type of cost (mana or ammo) or the animation to play among many others.
- Stats Manager
Create stats for your game actors: health, ammo or experience. Provides built-in systems for stat regeneration and skill cost.
Modify skills, stats and actions at runtime ("I choose this talent which increases my fireball damage, changes its icon and FX but also increases its cost").
Create status such as "Stunned", "Rooted" or even "Feared" that have gameplay effects (like immobilizing or forcing a character to run away from a target).
- Action Manager
Easily create lists of actions and the rules between them ("The player's avatar can't shoot while reloading, shooting cancels sprint and sprint cancels reload").
MCE supports Multiplayer out of the box.
/!\ A choice has been made to focus on bandwidth performance at the detriment of client-server security therefore MCE code is not protected from purposeful cheaters.
/!\ MCE is setup to work with a listen-server.
/!\ MCE does not provide a 'movement prediction' system which means the position of client characters can be slightly different on server.
- Simple Weapon Interface
A multiplayer weapon system that works for both TPS and FPS games using MCE tools.
- Simple AI Manager
A simple system to create attacking and moving enemies using MCE tools.
- Example Content
MCE provides several examples ranging from player characters to skills and enemies.
- Widget Suite
A suite of widgets linked to MCE tools to display informations such as stat and skills.
- Tutorial Series
MCE will be supported by a series of tutorials ranging from integrating it to fully customizing it.
- Learning Resource
I'll apply the experience I've gathered as a blueprint and game design teacher to make sure you can learn from the plugin.
MCE should be compatible with most systems as it does not use any "cast to class" to work. Tutorial videos on how to merge it with other popular plugins are planned.
Planned submission date: April-March 2017.
If you have any question, request or idea, I'd be glad to hear it.
Good luck and have fun in your projects everyone