Oroliga

Hello everyone!
I’m starting developer’s diary of our game “Oroliga” on the forum of the developers of the great engine. I’m planning on posting videos and screenshots of game-making process here.

****. that water looks insane!!! How is that water so good? PLS give a little bit input on the water shore.

Grass

4d895d859082f9a6d7db722fa2a3886ce4f9381f.jpeg

GIF

https://psv4.vk.me/c812324/u11062489/docs/3684e48e95d7/OroligaGrass.gif?extra=KHDT65aId5b7Fuhj7SYvMG_p1YITH-ZxFWPSmqHWbBK_RWUO76AHjOPiIGDh6RSxZx4Rns-Nes2IDJmfF_2cXpmvNxPWDe96rN8cUR-o4-9MXgHa9G5FXg

Yea the water looks pretty nice, particularly the reflection of sun light. Not sure about the sand texture though, it seems too glossy to me.

I think this water https://www.unrealengine./marketplace/ocean-water-shader

The graphics are wonderful! That grass looks highly realistic.

What’s the game’s premise, by chance? I’d love to learn more info!

Thank you!
Yes, of course, more information in my signature.

Shore base - noise in 4-way chaos, few depth fade.

You’re wrong.

Progress… 1.jpg

Progress…

Build (0.6.2)
[HR][/HR]
Render

[SPOILER]- Added SSGI to the game

  • Added dynamic shadows[/SPOILER]

Entity loading and control

[SPOILER]- The control of loading the NPC from spawner has been developed

  • The item spawner now displays the item in the editor so that you can orient it

  • Edited loading items from spawner

  • Refactoring for loader

  • Entity Refactoring

  • Added new NPCs
    [/SPOILER]
    Environment

[SPOILER]- New grass meshes

  • New more suitable grass layer with new textures

  • Added macro masks to the landscape shader in order to diversify textures

  • Distant textures added to landscape shader

  • Reworked the logic of the atmosphere

  • Fix moonlight

  • Added rough version of hut for demo card

  • Added rough version of the temple

  • Added rough version of stone bridge[/SPOILER]

Global gaming events

[SPOILER]- Added a prototype for controlling global gaming events

  • Added prototype parameter modifiers[/SPOILER]

Quest System

[SPOILER]- Extended quest editor

  • New Quest Control

  • New Task Control

  • Added the ability to create quests for a while

  • Error fixes

  • Fix displaying the list of quests in the quest log

  • Refactoring Quest Systems[/SPOILER]

Inventory

[SPOILER]- Fix bugs[/SPOILER]

UI

[SPOILER]- Added main menu

  • Added game settings[/SPOILER]

Relations and Guilds

[SPOILER]- Added system base

  • Added relations and guilds editor[/SPOILER]
    lcnSwTbeXL.png

AI

[SPOILER]- Fixes for task NPC behavior[/SPOILER]

Dialogue system

[SPOILER]- Added dialogue system base

  • Added NPC speech playback and phrase completion control

  • Added control of answer options

  • Added dialog editor

  • Added UI dialogs

  • Added start and end dialogue

  • Added exit to trade from the dialogue

  • Added pass phrase

  • Refactoring phrase playback

  • Error fixes[/SPOILER]

Maps

[SPOILER]- Level design for map Oroliga

  • Level design for map Demo[/SPOILER]