Hi there.
i have a character with a skin material. the skin material is auto generated by a software called iclone.
it contains the diffuse.
i want to hide only a certain part of the mesh (right hand and arm) when a key is pressed.
i tried everything i know.
i tried deleting the write hand texture from the main body skin with Photoshop but it didnt work.
anyway to hid a certain part of the texture?
You need to create a channel mask (you can put it in the alpha of the diffuse) and then set your material to “masked”.
Then hook the mask channel up to the opacity pin of the material node.
Your file probably exceeded the max allowed file size. (Its 5 MB as far as I know)
On the other hand… every DB has its hickups now and then ;p
Hi.
Thank you for the reply.
I’m truly a beginner.
So I don’t understand how to create a channel mask.
If you could take a screenshot if the material Bp if you have time or something to give me an idea of how to do it.
The hidden geometry does not leave a “hole” because the geometry of the arms and the torso are not connected
If you use a connected topology, you would see inside the mesh…
In this case, the mask channel data has the same resolution as the diffuse texture. For precise masking this is important.
Here however, a mask with lower resolution would actually suffice.
So it you create a second texture asset with a lower resolution (say 512*512), you can save some memory.
The masking would create a small gradient when sampled against the 4k diffuse texture, but that would be well outside the UV polygons…