I have been working on my iOS game using Windows and followed the tutorial iOS quick start on unreal page.
I am able to generate provision and cert files. Also, I am able to deploy my development build through iTunes to the device I added in my AppID.
Now, I have the api file. How do I put the app on Apple Store? I have been searching online but still don’t understand how to… (Don’t know where to start)
I have a mac book but it is very slow. With everything I have already, do I still need to download the editor on the mac and Package the game?
Can someone show me how to distribute my game on Apple Store step by step with everything I have so far? I will be super appreciated!!!
What type of account do you have? A free developer account, which you can make development applications with (with mobile provisioning being valid for 7 days), the Apple developer program ( €100/$100) or the Enterprise program (€300/$300)? I can help you through this but there are different steps to take, so if you give me a reply at these question first we could get further.
After you send app via Application Loader, Apple can parse and recompile your app and within 1 hour you should receive an e-mail if app passed entry tests. If yes, you will be able to submit app to the review.