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Thread: SideFX's Houdini UE4 Plugin w/ the SideFX Team- Jan 12th - Live from Epic HQ!

  1. #1
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    SideFX's Houdini UE4 Plugin w/ the SideFX Team- Jan 12th - Live from Epic HQ!


    WHAT
    Using Houdini with UE4? Curious about using Houdini's tools with UE4? Interested in procedural generation, visual effects and modeling tools? Well then we have the stream for you! Luiz, Chris and Ben from SideFX will be our guests and they have a lot to show off with Houdini. Tune in and check out the show!

    Links from the stream:

    Global Game Jam Houdini Indie license offer - http://globalgamejam.org/news/houdini-indie-global-game-jam
    Houdini for Game Dev Facebook Group - https://www.facebook.com/groups/1263931830313594/
    Houdini User Groups - https://www.meetup.com/pro/houdini/
    Houdini Engine for UE4 Forum - https://www.sidefx.com/forum/51/

    WHEN
    Thursday, January 12th @ 2:00PM ET [Countdown]

    WHERE
    http://www.twitch.tv/unrealengine

    WHO
    Luiz Kruel - Sr. Technical Artist at SideFX - @luizkruel
    Chris Grebeldinger - Sr. Software Developer - @chrisgdev
    Ben Mears - Games Community Manager at SideFX - @The_BenMears
    Alexander Paschall - Community Manager at Epic Games - @UnrealAlexander

    Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it's not always possible to answer everyone's questions as they come up. This is especially true for off-topic requests, as it's rather likely that we don't have the appropriate person around to answer. Thanks!

    Power Point Slides

    Archive:

    Last edited by Alexander Paschall; 01-19-2017 at 11:46 AM.
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    Looking forward to it!

    My question: For those of us with no knowledge of Houdini, what is it and why would we want to start using it?

  3. #3
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    Quote Originally Posted by CleanCut View Post
    Looking forward to it!

    My question: For those of us with no knowledge of Houdini, what is it and why would we want to start using it?
    because its the leading special effects tool in AAA movies and games.

    ____________


    My question would be.. WHY HAVENT I HAD TIME TO LEARN HOUDINI YET?!?!
    WHYYYY..

    anyways, cant wait to see the stream!

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    Oh this should be good. I might actually put my Gamejam prize license to better use with more Houdini video/streams
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

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    Quote Originally Posted by VictorBurgos View Post
    Oh this should be good. I might actually put my Gamejam prize license to better use with more Houdini video/streams
    Okay then, I expect some Houdini show-and-tell next game jam, then!

  6. #6
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    Hmm... First time hearing about this application. Is it good?
    Last edited by nodeway; 01-07-2017 at 02:27 AM.

  7. #7
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    Quote Originally Posted by CleanCut View Post
    Okay then, I expect some Houdini show-and-tell next game jam, then!
    Roger that.
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  8. #8
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    Quote Originally Posted by nodeway View Post
    Hmm... First time hearing about this application. Is it good?
    Depends on what you want to do with it. It's just like any other DCC out there. Some people like it, others hate it, most have never tried it.
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  9. #9
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    Awesome, really looking forward to this

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    sounds interesting.

    * can you do a quick overview covering the licenses & their differences

    & what exactly is the 'free' Houdini Engine Indie
    & how the Indie License applies to it
    & how one could utilize it in game development.
    - just what does it do or can do
    - and it's limitations

  11. #11
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    Patron
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    Any plans to release Houdini Indie in Steam?

  12. #12
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    Quote Originally Posted by ayretek View Post
    sounds interesting.

    * can you do a quick overview covering the licenses & their differences

    & what exactly is the 'free' Houdini Engine Indie
    & how the Indie License applies to it
    & how one could utilize it in game development.
    - just what does it do or can do
    - and it's limitations
    Apprentice is a full version you can use to learn. No commerical work.
    Houdini Engine allows you to run houdini inside other applications. Let's say someone has made a rockgenerator in houdini and set it up as a digital asset, Houdini engine would allow you to run the rockgenerator inside Unreal.
    The indie licenses are full versions that you can use for commercial work up to a certain amount of revenue. You can't render sequences over HD either. Single frames you can go way higher with though.

    Houdini is a 3d app that can do everything Maya or Blender or C4D can, and a lot more. It's nodebased so if there's a tool you think it's missing, and you know how blueprints work, you can just whip the tool up yourself. This modularity is why it's already so polular in VFX where you often need complex solutions. In other softwares, it usually means scripting.

    It's also procedural, so if you have an awesome setup that creates an epic blendshape where a chair turns into a table, you can simply replace the input at the top with a sofa and it will work just as well. In most other softwares, you'd have to start from scratch.

    It's the good stuff

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    Hello, As a Houdini user who has totally pulled his hair out trying to get animation and FEM effects into UE4 this is super exciting.

    Please, cover how to get Houdini animation in UE4. I will be following closely with pen and paper.
    Last edited by Garland_Prime; 01-10-2017 at 08:31 PM.

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    Aye ty ty ty for this. This is gunna be so awesome!

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    I'm curious what if any portion of the procedural-ness of Houdini can be computed at runtime with the plugin.
    Or, does this only support sims that have been simmed ahead of time in Houdini, and then imported?

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    The problem with Houdini is you can do too much with it...

    Here's hoping you devote quality time to procedural buildings.

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    As a Houdini user I would like to be able to sell Houdini Engine HDAs (Houdini Digital Assets) and particularly whole scenes/levels containing HDAs on the Unreal marketplace. Is that ever going to be possible?
    Please make it possible. ^^

    (It could be flagged as requiring an installation of Houdini and a valid Houdini Engine license, just like VR games are flagged on steam for requiring special hardware...)
    Last edited by xDiavalx; 01-11-2017 at 04:12 AM.

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    I'd like to know about procedural generation at runtime - is this going to be possible in the future? My interest is in generating 3D text objects at runtime.

  19. #19
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    Ah ****, will miss the stream live, but I'll be all over this VOD
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    My only question is how are you gonna do that? I mean it wont work on the newest version of UE4

  21. #21
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    The plug-in is kept up to date with the latest version of UE4. The latest source is on GitHub: https://github.com/sideeffects/HoudiniEngineForUnreal

  22. #22
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    When you get a recent daily build of Houdini, it should install a working plug-in compatible with 4.14.X

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    Looking forward to it, specially if it will help step up a notch cinematic creation, "beautify" them and ease post processing steps. Oh gosh, my humble "Don Nadie" self is thrilled to know more. Keeping an eye on that countdown, while scrubbing assets in my project's folders.

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    Let's see what's the fuss about. Who knows, maybe I will switch

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    Did I miss it or something?

    Wow, looks like I missed it by less than a minute?

  26. #26
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    Quote Originally Posted by CleanCut View Post
    Looking forward to it!

    My question: For those of us with no knowledge of Houdini, what is it and why would we want to start using it?
    Houdini is a very procedural 3D design tool, with nodal approach to editing. True, Maya and Max save an object's editing history, but comparing the nodal workflow in Houdini with Maya/Max is like comparing a nodal compositing program (Nuke, Digital Fusion, Natron) with a single-channel layered compositor like After Effects. ...and to be clear, sometimes what you need is quick/simple like After Effects, sometimes you need the flexibility to create a big nodal comp. I work in Maya almost daily, so please don't take this as my bashing any tool.

    The workflow takes some getting used to, but is ridiculously powerful. Some things you'd expect to be terribly difficult become really easy, but some (even trivial) aspects you might not have thought of early enough in the design process could (when I worked in Houdini 8 years ago) take some real work to change. While I worked on Terminator 4: Salvation, (learning Houdini, and I want to point out that this was 8 years ago) I asked my sup about changing the wireframe color of the rig so I could better see the film plates to match-move against them. He said that the color data was actually embedded pretty deeply in the character design, and it would take a lot of re-design to be able to change that. (would have been trivially easy in Maya where I could just change a layer color) However, he also created some animation tools using Houdini that were much more mind-melting than I can quickly describe. Others at this FX house were doing particle work for commercials that was simply amazing... like intelligent meta-material particles... tough to describe.

    Again, my experience was with a version from 8 years ago, and I'm sure that now this would be a non-issue. My point is that its a much more algorithmic process, and can be much more organic (grow your own city?) than poly-pushing in a lot of other tools. I hope to purchase a license of their full-blast package eventually. (note that I said "purchase a license" and not "rent access for a year" :P SideFX still sells perpetual licenses. )

  27. #27
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    can we access to this session in youtube or something please ?

    i usually downlad these videos to watch them later, and atm i didn't find a way to do it from twitch

  28. #28
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    When it shows up on YouTube, it will be right here: https://www.youtube.com/user/UnrealDevelopmentKit/videos

  29. #29
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    ah ok ,

    do u have an idea on when it would be available on youtube ?

  30. #30
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    Doesn't seem to hit YouTube very consistently. I've seen it as fast as next-day and as slow as over a week.

  31. #31
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    ok thanks .

  32. #32
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    Available in Twitch Video history:

    https://www.twitch.tv/unrealengine/v/114255713

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  34. #34
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    thanks guys

  35. #35
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    How do you stop unreal from culling a static mesh with texture driven vertex animations? As far as I understand it unreal culls a mesh as soon as the original mesh bounds aren't intersecting with the view frustum any more.

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    Quote Originally Posted by MatzeOGH View Post
    How do you stop unreal from culling a static mesh with texture driven vertex animations? As far as I understand it unreal culls a mesh as soon as the original mesh bounds aren't intersecting with the view frustum any more.
    You can manually enlarge the bounds of the component to prevent culling. Details are here:
    https://docs.unrealengine.com/latest/INT/Engine/Performance/Visualizers/OutOfBoundsPixels/

  37. #37
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    Any chance we'll have a Houdini 2.0 Twitch?

    @Alexander Paschall

    Houdini definitely seems like a natural companion tool for UE4.
    Might even satisfy some Geometry 2.0 requests (@50:00 mins)
    But the broadcast was way too short a Demo and Q/A session...

    I was waiting for Houdini Buildings / Cities / Explosions etc...
    But then it all ends! Any chance we'll have Houdini 2.0 Twitch?

    I guess we can all go and look on SideFX's channels for more info.
    But its a mammoth app so better to have things centered on UE4.

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    Houdini 16 premiere is today! Read more about it here.

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